Digital Games Portfolio
I have been fortunate to have a long and diverse career at Bungie. In 2015, I left Wizards of the Coast to join Bungie as a senior designer on their newly-formed Worlds team, creating the systems and content that would eventually underpin the patrol zones of Destiny 2 at launch.
Since then, I have worked on many teams across several disciplines, and have shipped content for the game as an activity designer, investment designer, sandbox designer, feature lead, and creative lead.
Since Destiny 2 is a live service game, much of what I’ve created has been added to the base game in expansions and patches, not full game releases. Below are some of the systems and content I have designed or overseen in over a decade at Bungie.