Tiger Activity Engine Overhaul

Following the release of Destiny 2, several members of the Worlds team moved over on the an Engine development team, with the goal of helping improve the tools we use to design activities. After spending more than a year working hand-in-hand with tools and activity engineers, starting with the Beyond Light expansion activity designers has more tools for making activities, and a workflow that was significantly faster, less error-prone, and able to facilitate rapid iteration.

The results of this endeavor are clear, if you compare the volume of activity content pre-Beyond Light to post-Beyond Light, when we had moved to our four-seasons-per-year model and introduced significantly more seasonal activity content.

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