Solo Ops
For the Edge of Fate expansion release, I created a new category of activity: Solo Ops, short, highly replayable missions aimed at a more casual experience that allowed players to progress at their own pace.
Revisiting the Worlds
A secondary goal of Solo Ops was to revisit some of the locations in Destiny 2’s suite of memorable worlds that had not been featured in activity content for several years. Many of the locations were chosen because they hadn’t seen any reason to visit them, breathing new life into parts of the game that players just wanted an excuse to visit again.
Selectable Challenge
In addition to introducing a new type of activity aimed at an underserved audience, Solo Ops tied into improvements made to the core activity engine, allowing them to be transformed by player-chosen activity modifiers. Accommodating this required some technically involved design changes and coordination across multiple teams and disciplines.
One of the High Value Target variants, intended to surprise and delight players with a chance at bonus points when it shows up. Each Solo Ops has a chance of one of the optional encounters appearing, and at least three different optional encounters to choose from.
Solo Ops in the Array bubble of the Cosmodrome, a place rarely visited since the first Destiny game.